Class
GtkBuilder
Description [src]
final class Gtk.Builder : GObject.Object
{
/* No available fields */
}
A GtkBuilder
reads XML descriptions of a user interface and
instantiates the described objects.
To create a GtkBuilder
from a user interface description, call
gtk_builder_new_from_file()
, gtk_builder_new_from_resource()
or gtk_builder_new_from_string()
.
In the (unusual) case that you want to add user interface
descriptions from multiple sources to the same GtkBuilder
you can
call gtk_builder_new()
to get an empty builder and populate it by
(multiple) calls to gtk_builder_add_from_file()
,
gtk_builder_add_from_resource()
or
gtk_builder_add_from_string()
.
A GtkBuilder
holds a reference to all objects that it has constructed
and drops these references when it is finalized. This finalization can
cause the destruction of non-widget objects or widgets which are not
contained in a toplevel window. For toplevel windows constructed by a
builder, it is the responsibility of the user to call
gtk_window_destroy()
to get rid of them and all the widgets
they contain.
The functions gtk_builder_get_object()
and
gtk_builder_get_objects()
can be used to access the widgets in
the interface by the names assigned to them inside the UI description.
Toplevel windows returned by these functions will stay around until the
user explicitly destroys them with gtk_window_destroy()
. Other
widgets will either be part of a larger hierarchy constructed by the
builder (in which case you should not have to worry about their lifecycle),
or without a parent, in which case they have to be added to some container
to make use of them. Non-widget objects need to be reffed with
g_object_ref()
to keep them beyond the lifespan of the builder.
GtkBuilder UI Definitions
GtkBuilder
parses textual descriptions of user interfaces which are
specified in XML format. We refer to these descriptions as “GtkBuilder
UI definitions” or just “UI definitions” if the context is clear.
Structure of UI definitions
UI definition files are always encoded in UTF-8.
The toplevel element is <interface>
. It optionally takes a “domain”
attribute, which will make the builder look for translated strings
using dgettext()
in the domain specified. This can also be done by
calling gtk_builder_set_translation_domain()
on the builder.
For example:
<?xml version="1.0" encoding="UTF-8">
<interface domain="your-app">
...
</interface>
Requirements
The target toolkit version(s) are described by <requires>
elements,
the “lib” attribute specifies the widget library in question (currently
the only supported value is “gtk”) and the “version” attribute specifies
the target version in the form “<major>
.<minor>
”. GtkBuilder
will
error out if the version requirements are not met. For example:
<?xml version="1.0" encoding="UTF-8">
<interface domain="your-app">
<requires lib="gtk" version="4.0" />
</interface>
Objects
Objects are defined as children of the <interface>
element.
Objects are described by <object>
elements, which can contain
<property>
elements to set properties, <signal>
elements which
connect signals to handlers, and <child>
elements, which describe
child objects.
Typically, the specific kind of object represented by an <object>
element is specified by the “class” attribute. If the type has not
been loaded yet, GTK tries to find the get_type()
function from the
class name by applying heuristics. This works in most cases, but if
necessary, it is possible to specify the name of the get_type()
function explicitly with the “type-func” attribute. If your UI definition
is referencing internal types, you should make sure to call
g_type_ensure()
for each object type before parsing the UI definition.
Objects may be given a name with the “id” attribute, which allows the
application to retrieve them from the builder with
gtk_builder_get_object()
. An id is also necessary to use the
object as property value in other parts of the UI definition. GTK
reserves ids starting and ending with ___
(three consecutive
underscores) for its own purposes.
Properties
Setting properties of objects is pretty straightforward with the
<property>
element: the “name” attribute specifies the name of the
property, and the content of the element specifies the value:
<object class="GtkButton">
<property name="label">Hello, world</property>
</object>
If the “translatable” attribute is set to a true value, GTK uses
gettext()
(or dgettext()
if the builder has a translation domain set)
to find a translation for the value. This happens before the value
is parsed, so it can be used for properties of any type, but it is
probably most useful for string properties. It is also possible to
specify a context to disambiguate short strings, and comments which
may help the translators:
<object class="GtkButton">
<property name="label" translatable="yes" context="button">Hello, world</property>
</object>
GtkBuilder
can parse textual representations for the most common
property types:
- characters
- strings
- integers
- floating-point numbers
- booleans (strings like “TRUE”, “t”, “yes”, “y”, “1” are interpreted as true values, strings like “FALSE”, “f”, “no”, “n”, “0” are interpreted as false values)
- enumeration types (can be specified by their full C identifier their short name used when registering the enumeration type, or their integer value)
- flag types (can be specified by their C identifier, short name, integer value, and optionally combined with “|” for bitwise OR, e.g. “GTK_INPUT_HINT_EMOJI|GTK_INPUT_HINT_LOWERCASE”, or “emoji|lowercase”)
- colors (in a format understood by
gdk_rgba_parse()
) GVariant
(can be specified in the format understood byg_variant_parse()
)- pixbufs (can be specified as a filename of an image file to load)
Objects can be referred to by their name and by default refer to
objects declared in the local XML fragment and objects exposed via
gtk_builder_expose_object()
. In general, GtkBuilder
allows
forward references to objects declared in the local XML; an object
doesn’t have to be constructed before it can be referred to. The
exception to this rule is that an object has to be constructed before
it can be used as the value of a construct-only property.
Child objects
Many widgets have properties for child widgets, such as
GtkExpander:child
. In this case, the preferred way to
specify the child widget in a ui file is to simply set the property:
<object class="GtkExpander">
<property name="child">
<object class="GtkLabel">
...
</object>
</property>
</object>
Generic containers that can contain an arbitrary number of children,
such as GtkBox
instead use the <child>
element. A <child>
element contains an <object>
element which describes the child object.
Most often, child objects are widgets inside a container, but they can
also be, e.g., actions in an action group, or columns in a tree model.
Any object type that implements the GtkBuildable
interface can
specify how children may be added to it. Since many objects and widgets that
are included with GTK already implement the GtkBuildable
interface,
typically child objects can be added using the <child>
element without
having to be concerned about the underlying implementation.
See the GtkWidget
documentation
for many examples of using GtkBuilder
with widgets, including setting
child objects using the <child>
element.
A noteworthy special case to the general rule that only objects implementing
GtkBuildable
may specify how to handle the <child>
element is that
GtkBuilder
provides special support for adding objects to a
GListStore
by using the <child>
element. For instance:
<object class="GListStore">
<property name="item-type">MyObject</property>
<child>
<object class="MyObject" />
</child>
...
</object>
Property bindings
It is also possible to bind a property value to another object’s
property value using the attributes “bind-source” to specify the
source object of the binding, and optionally, “bind-property” and
“bind-flags” to specify the source property and source binding flags
respectively. Internally, GtkBuilder
implements this using
GBinding
objects.
For instance, in the example below the “label” property of the
bottom_label
widget is bound to the “label” property of the
top_button
widget:
<object class="GtkBox">
<property name="orientation">vertical</property>
<child>
<object class="GtkButton" id="top_button">
<property name="label">Hello, world</property>
</object>
</child>
<child>
<object class="GtkLabel" id="bottom_label">
<property name="label"
bind-source="top_button"
bind-property="label"
bind-flags="sync-create" />
</object>
</child>
</object>
For more information, see the documentation of the
g_object_bind_property()
method.
Please note that another way to set up bindings between objects in .ui files
is to use the GtkExpression
methodology. See the
GtkExpression
documentation
for more information.
Internal children
Sometimes it is necessary to refer to widgets which have implicitly
been constructed by GTK as part of a composite widget, to set
properties on them or to add further children (e.g. the content area
of a GtkDialog
). This can be achieved by setting the “internal-child”
property of the <child>
element to a true value. Note that GtkBuilder
still requires an <object>
element for the internal child, even if it
has already been constructed.
Specialized children
A number of widgets have different places where a child can be added
(e.g. tabs vs. page content in notebooks). This can be reflected in
a UI definition by specifying the “type” attribute on a <child>
The possible values for the “type” attribute are described in the
sections describing the widget-specific portions of UI definitions.
Signal handlers and function pointers
Signal handlers are set up with the <signal>
element. The “name”
attribute specifies the name of the signal, and the “handler” attribute
specifies the function to connect to the signal.
<object class="GtkButton" id="hello_button">
<signal name="clicked" handler="hello_button__clicked" />
</object>
The remaining attributes, “after”, “swapped” and “object”, have the
same meaning as the corresponding parameters of the
g_signal_connect_object()
or g_signal_connect_data()
functions:
- “after” matches the
G_CONNECT_AFTER
flag, and will ensure that the handler is called after the default class closure for the signal - “swapped” matches the
G_CONNECT_SWAPPED
flag, and will swap the instance and closure arguments when invoking the signal handler - “object” will bind the signal handler to the lifetime of the object referenced by the attribute
By default “swapped” will be set to “yes” if not specified otherwise, in the case where “object” is set, for convenience. A “last_modification_time” attribute is also allowed, but it does not have a meaning to the builder.
When compiling applications for Windows, you must declare signal callbacks
with the G_MODULE_EXPORT
decorator, or they will not be put in the symbol table:
G_MODULE_EXPORT void
hello_button__clicked (GtkButton *button,
gpointer data)
{
// ...
}
On Linux and Unix, this is not necessary; applications should instead
be compiled with the -Wl,--export-dynamic
argument inside their compiler
flags, and linked against gmodule-export-2.0
.
Example UI Definition
<interface>
<object class="GtkDialog" id="dialog1">
<child internal-child="content_area">
<object class="GtkBox">
<child internal-child="action_area">
<object class="GtkBox">
<child>
<object class="GtkButton" id="ok_button">
<property name="label" translatable="yes">_Ok</property>
<property name="use-underline">True</property>
<signal name="clicked" handler="ok_button_clicked"/>
</object>
</child>
</object>
</child>
</object>
</child>
</object>
</interface>
Using GtkBuildable for extending UI definitions
Objects can implement the GtkBuildable
interface to add custom
elements and attributes to the XML. Typically, any extension will be
documented in each type that implements the interface.
Templates
When describing a GtkWidget
, you can use the <template>
tag to
describe a UI bound to a specific widget type. GTK will automatically load
the UI definition when instantiating the type, and bind children and
signal handlers to instance fields and function symbols.
For more information, see the GtkWidget
documentation
for details.
Instance methods
gtk_builder_add_from_file
Parses a file containing a UI definition and merges it with
the current contents of builder
.
gtk_builder_add_from_resource
Parses a resource file containing a UI definition
and merges it with the current contents of builder
.
gtk_builder_add_from_string
Parses a string containing a UI definition and merges it
with the current contents of builder
.
gtk_builder_add_objects_from_file
Parses a file containing a UI definition building only the
requested objects and merges them with the current contents
of builder
.
gtk_builder_add_objects_from_resource
Parses a resource file containing a UI definition, building
only the requested objects and merges them with the current
contents of builder
.
gtk_builder_add_objects_from_string
Parses a string containing a UI definition, building only the
requested objects and merges them with the current contents of
builder
.
gtk_builder_expose_object
Add object
to the builder
object pool so it can be
referenced just like any other object built by builder.
gtk_builder_extend_with_template
Main private entry point for building composite components from template XML.
Properties
Gtk.Builder:translation-domain
The translation domain used when translating property values that have been marked as translatable.
Signals
Signals inherited from GObject (1)
GObject::notify
The notify signal is emitted on an object when one of its properties has its value set through g_object_set_property(), g_object_set(), et al.